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Spot light

Learn about Spot lights and the properties you can use to customize your light.
Read time 1 minuteLast updated 2 days ago

Spot lights emit light in a cone shape from a point. They illuminate an area over a range and angle, and the light intensity gradually falls off toward the maximum range. Unlike point lights, which emit light in every direction, spot lights are constrained to a given angle. These types of lights are useful for artificial light sources such as stage lights, headlights, flashlights, and searchlights. To change your light to a point light or directional light, open the light's Inspector window and change Type to your preferred light.

Light properties

Access the properties of your spot light via the Inspector window:

Property

Description

Inner Spot AngleThe angle where the light is at full strength. Use this to control the sharpness of the inner cone.
Outer Spot AngleThe angle of the cone of light. Use this to define how the light intensity falls off and the edge of the light beam.
RangeThe maximum distance the light reaches before it no longer affects objects.
Color Set the color your light emits.
Intensity Define how bright the light is in your scene. The higher the value, the more intense the light appears.
Shadow Type Set how this light casts shadows:
  • Soft Shadows: Shadows have blurred edges. Use for indirect or softer light sources, and to create a more natural, realistic look.
  • Hard Shadows: Shadows are deep and have sharp edges. Use for direct or harsh lights, or for more stylized visuals. These shadows are typically faster to render than soft shadows.
  • No Shadows: The light casts no shadows. Use for areas where you don't want shadows, UI elements, distant/background elements, or to improve performance.

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