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Import Animations

Import animations into your Unity Studio projects.
Read time 2 minutesLast updated a day ago

Unity Studio allows you to import animations, including embedded animations in
FBX
and
GLB
assets. Embedded animations are clips stored inside other assets - such as a character mesh with a walk cycle animation or a vehicle model with movement sequences.

Import animations

You can import animations in the same way as you import any other asset:
  1. Go to the Project panel at the bottom of Unity Studio workspace.
  2. Select Add Assets to open the Asset Manager panel.
  3. In the Project dropdown, select the project you want to add animations to. A list of assets that are already in your project appears.
  4. From the Asset Manager, select Add. Select one of the following options:
    • Add asset: Upload a single file from your computer.
    • Add multiple assets: Upload multiple files from your computer.
  5. Upload your files using one of the following options:
    • Drag files from your computer into the upload area.
    • Select Choose your file to browse and select files from your computer.
  6. Select Upload. The window closes and your files show in the Asset Manager.
  7. Enable the checkbox for each asset/animation you want to import. The selected assets appear in a panel on the right.
  8. Select Import to add the files to your project.
You can find the imported animations in the
My Assets
folder in the Project panel. If your imported asset has embedded animations, you can find the clips under the asset in
My Assets
.

Add imported animations to your scene

To add an imported animation to your scene, drag the animation from the Project panel into the Hierarchy panel. This creates a new GameObject with an Animation component (visible in the Inspector window) that has the imported clip assigned.

Use embedded animations

You can reference embedded clips the same way you reference any other animation:

Edit imported animations

Embedded animations are read-only, which ensures you can always access the original imported motion. To edit an animation, you need to create an editable copy:
  1. In the Animation component, select the read-only embedded clip.
  2. Select Edit Animation.
  3. Studio creates a new editable copy and automatically opens the Animation Timeline window.
  4. Move or add keyframes on the Timeline to edit the clip.
Unity Studio adds the new editable copy to the
My Assets
folder with the same name as the original. You can rename it like any other asset: click the name or right-click the asset and select Rename.
Screenshot of the Animation component when a read-only animation is assigned. Has an eye icon instead of a record icon and a blue button to Edit Animation.

A read-only animation in the Animation component.

Additional resources