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Animation

Work with the animation system in Unity Studio.
Read time 1 minute
Last updated 5 months ago

Learn how to use Unity Studio's animation system and how to add animations to GameObjects in your Unity Studio scene.
Introduction to the Animation system
Get started with Unity Studio's animation system, including how animation components, animation clips, and the Animation Director work together to create animations.
Animation clips
Add an animation clip to change your object's properties or movements over time.
Animation Timeline window reference
Use this window to add and edit keyframes in your animation clips for one or multiple GameObjects.
Import animations
Import animations from external sources, configure import settings, and use them in your Unity Studio project.
Play animations in your scene
Play animations in your scene either automatically or in response to buttons or Logic scripts.

Animate a single GameObject

Use the Animation component to edit animation clips on a single GameObject.
Animate a GameObject with the Animation component
Add an Animation component and animation clips to a GameObject and animate it.
Animation component reference
Manage the settings of the animation component, such as autoplay, playback options, and access the Animation Timeline window.

Animate multiple GameObjects

Use the Animation Director to create animation clips on multiple GameObjects.
Animate multiple GameObjects with the Animation Director
Use the Animation Director to create complex animations for multiple GameObjects in your scene.
Animation Director reference
Change the settings of the Animation Director - including autoplay, looping, add timelines, and access the Animation Timeline window.

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    • Animate a single GameObject

    • Animate multiple GameObjects


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