Collision node
Detect when a GameObject collides with another GameObject.
Read time 1 minuteLast updated 20 hours ago
Use the Collision node to detect when two objects bump into each other. The node triggers at the moment the selected object collides with the other object.
Socket | Type | Description |
|---|---|---|
| Object | | The object that detects collisions. The object must contain a Physics and Collider components. |
| Other Object | | The specific object to check collisions against. The object must have a Collider component so the collision registers. |