Documentation

​
​

Development

User Acquisition

Monetization

Industry

Unity Studio

Open Unity Studio

Unity Studio

​
​
Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
    • Assets
    • Materials
    • Scene settings
    • Logic
      • Introduction to Logic
      • Create a Logic script
      • The Logic Editor interface
      • Methods, variables, and parameters
      • Nodes
        • Event Listener nodes
        • Event nodes
        • Action nodes
        • Constant nodes
        • Flow Control nodes
          • If node
          • If else node
          • For loop node
          • While loop node
          • For each loop node
          • Return node
          • Continue loop node
          • Break loop node
        • Operator nodes
        • Utility nodes
      • Logic examples
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. Logic
  4. Nodes
  5. Flow Control nodes

Continue loop node

Skip the rest of the current loop iteration and move to the next one.
Read time 1 minute
Last updated 10 months ago

Use the Continue loop node to skip the rest of the current loop pass and move straight to the next pass. Place it inside a loop when you want to ignore the remaining steps for this pass.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.


    Report a problem with this page