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Physics component

Simulate physics in your project to ensure that the objects correctly accelerate and respond to collisions, gravity, and various other forces.
Read time 1 minute
Last updated 7 months ago

Physics properties

Adjust how objects move and interact with gravity. You can set the mass of the object and choose whether it’s affected by gravity.
Tip
Disable physics if you don't want gravity to affect your GameObject.

Property

Description

MassDefine the mass of the object.
Use GravityEnable for gravity to impact the object. Object falls during Play mode unless it's grounded. Disable for gravity to have no impact.

Additional resources

  • Unity Engine - Rigidbody
  • Components

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