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What's new in Unity Studio 0.46

Learn about the new features and bug fixes introduced in Unity Studio 0.46.
Read time 1 minuteLast updated a day ago

An image with the Unity Studio logo and the 0.46 version number

New features

The following features are new in this version of Unity Studio:

Web View component

Added a Web View component which allows you to display web pages directly in the Unity Studio app UI. For more information, refer to Web View.

Embedded animation visibility

Made imported animations visible in embedded files and available for use in logic and buttons. Stopped animations from playing automatically when you add them to a scene.

Embedded animation editing

Added the ability to copy embedded animations and edit the copies.

Animation control improvements

Exposed the current animation time so you can view the playback position and resume from that point.

Other improvements

  • Added automatic type conversions between common types.
  • Added a Convert node to manually convert between primitive types (for example, float to int or int to string). For more information, refer to Convert node.
  • Expanded Time properties to include options such as fixed delta time and real time since startup.
  • Added shadow casting control to the Mesh Renderer, which allows you to choose whether a 3D object casts shadows.

Bug fixes

  • Fixed alpha channel editing so it reflects the material’s surface type and shows a tooltip to switch to Transparent when needed.
  • Fixed an error that occurred when accessing or modifying Button color settings.
  • Fixed an issue that prevented using local variables in Button onClick event listeners.
  • Fixed the Collision node parameter so it correctly detects which object was hit.
  • Fixed OGG audio import issues on Web builds.