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What's new in Unity Studio - Version 0.38

Learn about the new features and bug fixes introduced in Unity Studio 0.38.
Read time 1 minuteLast updated 12 days ago

An image with the Unity Studio logo and the 0.38 version number

New features

The following features are new in this version of Unity Studio:

Enhance a screenshot with AI

Use the Screenshot tool (camera icon) to capture your scene and apply AI-powered enhancements that improve lighting, textures, and visual quality. The following are some important notes about this feature:
  • Unity Studio provides a default prompt best suited to enhance a single asset. However, you can update and tailor the AI prompt as required.
  • After the generation finishes, you can download the improved screenshot as an image file.
  • You have a daily limit on the number of screenshot enhancements you can perform.
Image of a car model within the Scene view with no enhancements.
Image of a car model with AI enhancements. In this version of the image, the scene looks more realistic and has a city in the background.

An example of a Unity Studio scene screenshot before and after AI enhancements.

Email access

The Unity Studio support email address is now accessible from the top-left menu (Contact Support). When you select this button, Unity Studio opens a new message within your default email application addressed to the support email address.

Bug fixes

The following is a list of bug fixes in this version of Unity Studio:
  • Asset rotation values in the Inspector now correctly display the actual rotation of assets in the scene.
  • Animation Editor playback speed now matches Play mode performance, which removes the previous delay where one second animations took three to five seconds to play.
  • You can now assign mesh collider components to imported assets and mesh collider components now correctly register collisions.
  • Assets without a scene index now render correctly when you add them to the scene, which ensures all imported assets display as expected.
  • When you duplicate an object that contains a script, the
    Me
    reference in the script now correctly points to the duplicated object rather than the original object.