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Empty objects and Parent empty objects

Add empty objects to your scene and edit their properties.
Read time 1 minuteLast updated 2 days ago

The Empty Object is a GameObject with no visual or collider components by default. The Parent Empty Object is the same but you use it to group objects in your scene. This object is ideal as a container, organizer, or pivot in your scene. Common uses include:
  • Group related objects for easier hierarchy management.
  • Create pivots or anchors for rotation and animation.
  • Spawn points, waypoints, and triggers.
  • Managers or controllers that run Logic scripts without visuals.
To give empty objects some of these behaviors, add components to your object.

Add an Empty Object

To add an Empty Object to your scene:
  1. In the Hierarchy panel, select Add (+).
  2. Select Empty Object > Plane.
An empty object is added to your scene and the Hierarchy. For information on how to work with your new GameObject, refer to Work with GameObjects.

Add a Parent Empty Object

To add a Parent Empty Object to your scene:
  1. In the Hierarchy panel, select an object that you want to group under a parent object.
  2. Select Add (+).
  3. Select Create Parent Empty Object.
Your selected object becomes a child of the new parent object.

Empty Object and Parent Empty Object properties

The following properties are available by default on an empty object. You can add other components to your object to add more functionality.

Change the values of this component to update the object's position, rotation, or size.

Property

Description

PositionSet or retrieve the object's location in 3D world space (X, Y, Z).
RotationSet or retrieve the object's rotation around the X, Y, and Z axes (degrees).
ScaleUse the X, Y, and Z values to change or retrieve the object's size.

Additional resources