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Introduction to the Animation system

Information about the Animation system in Unity Studio.
Read time 1 minuteLast updated 2 days ago

Use the Animation system to add motion and visual effects to your GameObjects to make your scenes more dynamic and engaging.

Animation methods

Unity Studio provides the following methods to help you create animations:
  • Animation component: Use to animate a single GameObject and its children.
  • Animation Director: Use to coordinate and animate multiple GameObjects on a shared timeline for complex or cinematic scenes.
Both methods allow you to animate the following properties of a GameObject that uses the Unity Studio Animation system:

Property

Description

TransformsAnimate the position, rotation, and scale of the GameObject.
Material colorChange the main color of the material over time. You can't animate the shader or surface type.
Active/InactiveToggle the GameObject’s active state - turn it on (active) or off (inactive).

Animate with keyframes

The Animation Tool window lets you create and edit animations for GameObjects using keyframes. Keyframes are like snapshots of your object’s properties (such as position, color, or visibility) at specific points in time. When you create an animation, you set keyframes at different times on the timeline. Unity Studio then automatically interpolates the values between those keyframes to create smooth transitions. For example, if you want an object to move from one position to another over 3 seconds:
  1. Set a keyframe at the start of the animation, with the object at the position you want it to start at- for example (0,0,0).
  2. Set another keyframe at 3 seconds.
  3. Move the object to the position you want it to move to- for example (5,0,0).
Unity Studio moves the object smoothly from (0,0,0) to (5,0,0) over a 3 second period.

Video tutorial

The following video tutorial explains how to:

Unity Studio – Animating Your Scene: Motion & Effects