Introduction to the Animation system
Information about the Animation system in Unity Studio.
Read time 1 minuteLast updated 2 days ago
Use the Animation system to add motion and visual effects to your GameObjects to make your scenes more dynamic and engaging.
Animation methods
Unity Studio provides the following methods to help you create animations:- Animation component: Use to animate a single GameObject and its children.
- Animation Director: Use to coordinate and animate multiple GameObjects on a shared timeline for complex or cinematic scenes.
Property | Description |
|---|---|
| Transforms | Animate the position, rotation, and scale of the GameObject. |
| Material color | Change the main color of the material over time. You can't animate the shader or surface type. |
| Active/Inactive | Toggle the GameObject’s active state - turn it on (active) or off (inactive). |
Animate with keyframes
The Animation Tool window lets you create and edit animations for GameObjects using keyframes. Keyframes are like snapshots of your object’s properties (such as position, color, or visibility) at specific points in time. When you create an animation, you set keyframes at different times on the timeline. Unity Studio then automatically interpolates the values between those keyframes to create smooth transitions. For example, if you want an object to move from one position to another over 3 seconds:- Set a keyframe at the start of the animation, with the object at the position you want it to start at- for example (0,0,0).
- Set another keyframe at 3 seconds.
- Move the object to the position you want it to move to- for example (5,0,0).
Video tutorial
The following video tutorial explains how to:- Use the Animation component to animate a single object.
- Use the Animation Director to animate multiple objects.
Unity Studio – Animating Your Scene: Motion & Effects