Animation component reference
Change the settings of the Animation component.
Read time 1 minuteLast updated a month ago
The Animation component has several properties that you can configure to control how your animations behave. These options are available in the Inspector panel when you select a GameObject that has an Animation component. If your GameObject doesn't have an Animation component, refer to Animate a GameObject with the Animation component for steps on how to add one.
Animation component properties
The following properties are available in the Animation component:Property | Description |
|---|---|
| Autoplay | By default, set to None. Use Autoplay to set your animation to play automatically when your application launches. You can set multiple animations on each GameObject to autoplay. |
| Animation | The animation clip to play.
Select the field to locate the clip in the |
| Record | The circular, red, record icon. Select to open the Animation Timeline window for the selected animation, where you can edit the animation. |
| Delete | The trash can icon. Select to remove the selected animation from the GameObject. |
| Easing | Changes the speed of your animation to make the movement feel more natural.
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| Playback options | Control what happens when your animation reaches the end.
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| + | Select to add a new animation to the GameObject. You can have multiple animations on each GameObject. |