Animation component reference
Reference for the properties of the Animation component in Unity Lite.
Read time 1 minuteLast updated 20 hours ago
The Animation component has several properties that you can configure to control how your animations behave. These options are available in the Inspector panel when you select a GameObject that has an Animation component. If your GameObject doesn't have an Animation component, refer to Animate a GameObject with the Animation component for steps on how to add one.
Animation component properties
The following properties are available in the Animation component:Property | Description |
|---|---|
| Autoplay | By default, set to None. Use Autoplay to set your animation to play automatically when your application launches. You can set multiple animations on each GameObject to autoplay. |
| Name | Each animation is called |
| Edit | The pencil icon. Select to open the Animation Tool window for the selected animation. |
| Delete | The trash can icon. Select to remove the selected animation from the GameObject. |
| Easing | Changes the speed of your animation to make the movement feel more natural. |
| Playback options | Control what happens when your animation reaches the end. |
| + | Select to add a new animation to the GameObject. You can have multiple animations on each GameObject. |
Easing type options
Use the Easing dropdown to choose how your animation accelerates and decelerates.Easing type | Description |
|---|---|
| Linear | Moves at a constant speed from start to finish. |
| Ease In | Starts slow and speeds up. |
| Ease Out | Starts fast and slows down. |
| Ease In Out | Starts slow, speeds up in the middle, and slows down at the end. |
Playback options
Use the Playback options dropdown to choose how your animation plays.Playback option | Description |
|---|---|
| Once | Plays one time and stops. |
| Loop | Repeats the animation continuously. |
| Ping Pong | Plays forward, then backward, repeating this back-and-forth motion. |