Animation component reference
Change the settings of the Animation component.
Read time 1 minuteLast updated 13 days ago
The Animation component has several properties that you can configure to control how your animations behave. These options are available in the Inspector panel when you select a GameObject that has an Animation component. If your GameObject doesn't have an Animation component, refer to Animate a GameObject with the Animation component for steps on how to add one.
Animation component properties
The following properties are available in the Animation component:Property | Description |
|---|---|
| Autoplay | By default, set to None. Use Autoplay to set your animation to play automatically when your application launches. You can set multiple animations on each GameObject to autoplay. |
| Animation | The animation clip to play.
Select the field to locate the clip in the |
| Record | The circular, red, record icon. Select to open the Animation Timeline window for the selected animation, where you can edit the animation. |
| Delete | The trash can icon. Select to remove the selected animation from the GameObject. |
| Easing | Changes the speed of your animation to make the movement feel more natural.
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| Playback options | Control what happens when your animation reaches the end.
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| + | Select to add a new animation to the GameObject. You can have multiple animations on each GameObject. |