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MoveByValue node

Move a GameObject by a specified amount in the x, y, and z directions.
Read time 1 minute
Last updated 10 months ago

Use the MoveByValue node to move a GameObject by a specified amount in the x, y, and z directions.

Sockets

Socket

Type

Description

Object
GameObject
The GameObject you want to move.
Value
Vector3
The amount to move the GameObject.
  • x: The amount to move the GameObject along the x-axis.
  • y: The amount to move the GameObject along the y-axis.
  • z: The amount to move the GameObject along the z-axis.
Seconds
float
The duration in seconds over which to move the GameObject.
useLocalPosition
bool
Enable to move the GameObject using its local position.
Disable to move the GameObject using its global position.
Wait
bool
Enable to wait for the move to complete before it continues to the next node.
Disable to continue to the next node immediately.

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