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Vector3 node

Use the Vector3 node to access preset 3D vector variables and common methods.
Read time 2 minutesLast updated 20 days ago

The Vector3 node is a 3D vector toolbox for positions and directions (X, Y, Z). Typical uses:
  • Access common directions like forward, up, right, or zero/one vectors.
  • Get direction from one point to another and normalize it.

Variables

Expand the Vector3 node to access the following preset variables:

Variable

Type

Description

back
Vector3
A vector pointing in the backward direction (0, 0, -1).
down
Vector3
A vector pointing in the downward direction (0, -1, 0).
forward
Vector3
A vector pointing in the forward direction (0, 0, 1).
left
Vector3
A vector pointing in the left direction (-1, 0, 0).
one
Vector3
A vector with all components set to 1 (1, 1, 1).
right
Vector3
A vector pointing in the right direction (1, 0, 0).
up
Vector3
A vector pointing in the upward direction (0, 1, 0).
zero
Vector3
A vector with all components set to 0 (0, 0, 0).

Methods

Expand the Vector3 node to access the following methods:

Method

Return type

Description

Angle
float
The angle in degrees between two vectors, measured from the first vector to the second vector. The result is always between 0 and 180 degrees.
Cross
Vector3
The cross product of two vectors, which is a vector that's perpendicular to both input vectors.
Distance
float
The distance between two points in 3D space, calculated as the magnitude of the difference between two vectors.
Dot
float
The dot product of two vectors, which is a measure of how much one vector goes in the direction of another. Use to determine the angle between two vectors or to project one vector onto another.
Lerp
Vector3
A linear interpolation between two vectors based on a given interpolation factor (t). When t is 0, the result is the first vector. When t is 1, the result is the second vector. When t is between 0 and 1, the result is a blend of the two vectors.
Max
Vector3
A vector that contains the maximum value of each component from two vectors.
Min
Vector3
A vector that contains the minimum value of each component from two vectors.
Scale
Vector3
Use to scale one vector by another, for example, to apply a non-uniform scale to a position or direction.
Normalize
Vector3
A vector with a magnitude of 1, which points in the same direction as the original vector. This is useful for direction vectors where you only care about the direction and not the magnitude.

Additional resources