Introduction to assets in Unity Studio
Learn what assets are, their composition, and the different types of assets you can use in Unity Studio.
Read time 2 minutesLast updated 2 days ago
Assets are any files you add to your Unity Studio project. These files include textures, 3D models, audio, and more, which you can use to build and enhance your scenes. Assets provide the visuals, sounds, and behaviors that enhance the user's experience.
Built-in assets
Unity Studio provides a few assets in theBuilt-In AssetsImporting assets
You can also import your own assets into your project. For instructions on how to import assets into your project, refer to Import assets into your project. For a range of assets to download and use, visit the Unity Asset Store. Studio supports the import of the following types of assets:- 3D models
- Images and textures
- Audio files
- Logic scripts
- Materials
- Animations
Assets in your scene
Once you import a valid asset to your project, you can use it in your scene. For instructions, refer to Add imported assets to your scene. When you add an asset to the scene, Unity Studio automatically creates a GameObject instance you can modify. It automatically detects what type of GameObject to create based on the asset's contents. For example:- A 3D model asset becomes a GameObject with a Mesh Renderer or Skinned Mesh Renderer component.
- An audio asset becomes a GameObject with an Audio Source component.
- An image asset becomes a UI Image.
Composition of 3D assets
In the Project panel, expand a 3D asset to display the files it contains: for example, meshes, materials, animation clips, and textures. Select those files to preview their details in the Inspector window. To make changes to these assets, do one of the following:- Edit single files in the folder (not within an asset's hierarchy). Changes apply to all assets that share this file.
My Assets - Add the asset to your scene and adjust its child files and components in the Inspector. Changes apply only to that instance of the asset.
Change a 3D asset's hierarchy
Once your 3D asset is in the scene as an instantiated GameObject, you can reorganize the model's internal hierarchy. For example:- Reparent parts of the object's hierarchy.
- Move child objects to new positions.
- Delete individual child objects.
- Create new child objects (empty objects or primitives) and integrate them into the hierarchy.