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Introduction to assets in Unity Studio

Learn what assets are, their composition, and the different types of assets you can use in Unity Studio.
Read time 2 minutesLast updated 2 days ago

Assets are any files you add to your Unity Studio project. These files include textures, 3D models, audio, and more, which you can use to build and enhance your scenes. Assets provide the visuals, sounds, and behaviors that enhance the user's experience.

Built-in assets

Unity Studio provides a few assets in the
Built-In Assets
folder within the Project panel. The number of built-in assets depends on the template you select when you create your project. These assets are ready to use in your scene, but you can also customize them to fit your needs.

Importing assets

You can also import your own assets into your project. For instructions on how to import assets into your project, refer to Import assets into your project. For a range of assets to download and use, visit the Unity Asset Store. Studio supports the import of the following types of assets: Ensure your assets are in a supported file format before you import them into Unity Studio. For a complete list of supported file formats, refer to Supported asset file formats. When you import an asset, it appears in the Project panel.

Assets in your scene

Once you import a valid asset to your project, you can use it in your scene. For instructions, refer to Add imported assets to your scene. When you add an asset to the scene, Unity Studio automatically creates a GameObject instance you can modify. It automatically detects what type of GameObject to create based on the asset's contents. For example: Select the object in the Hierarchy panel to view its settings.

Composition of 3D assets

In the Project panel, expand a 3D asset to display the files it contains: for example, meshes, materials, animation clips, and textures. Select those files to preview their details in the Inspector window. To make changes to these assets, do one of the following:
  • Edit single files in the
    My Assets
    folder (not within an asset's hierarchy). Changes apply to all assets that share this file.
  • Add the asset to your scene and adjust its child files and components in the Inspector. Changes apply only to that instance of the asset.

Change a 3D asset's hierarchy

Once your 3D asset is in the scene as an instantiated GameObject, you can reorganize the model's internal hierarchy. For example:
  • Reparent parts of the object's hierarchy.
  • Move child objects to new positions.
  • Delete individual child objects.
  • Create new child objects (empty objects or primitives) and integrate them into the hierarchy.

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