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Instantiate node - statement

Create a new instance of a GameObject in the scene but don't return anything.
Read time 1 minuteLast updated 17 hours ago

The Instantiate statement node creates a new instance of a GameObject that already exists in the scene. However you can't get direct access to the new GameObject from the node because statement nodes don't return values. To reference the new GameObject, use the Instantiate expression node instead.

Sockets

Socket

Type

Description

Object
GameObject
The object to duplicate. When the node runs, it creates a new copy of this object in the scene. The new object uses the original's default position and rotation. You can move or rotate it afterward with other nodes. But this node doesn't return a reference to the new object.

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