Documentation

​
​

Development

User Acquisition

Monetization

Industry

Unity Studio

Open Unity Studio

Unity Studio

​
​
Unity Studio
  • What's new in Unity Studio
  • Introduction to Unity Studio
  • Launch Unity Studio
  • Create your first Unity Studio project
  • Develop with Unity Studio
    • The Unity Studio interface
    • Save your progress
    • GameObjects
    • Assets
    • Materials
    • Scene settings
    • Logic
      • Introduction to Logic
      • Create a Logic script
      • The Logic Editor interface
      • Methods, variables, and parameters
      • Nodes
        • Event Listener nodes
        • Event nodes
        • Action nodes
          • MoveByValue node
          • MoveToValue node
          • ScaleToValue node
          • ScaleByValue node
          • RotateByValue node
          • RotateToValue node
          • Set Active node
          • Wait node
          • Set Text node
          • Wait Until node
          • Instantiate node - expression
          • Instantiate node - statement
          • Destroy node
          • Set variable value node
          • Play animation node
          • Pause animation node
          • Stop animation node
        • Constant nodes
        • Flow Control nodes
        • Operator nodes
        • Utility nodes
      • Logic examples
    • The UI Creator
    • Animation
    • AI features
  • Collaborate in Unity Studio
  • Export drafts to the Unity Editor
  • Publish and share
  • Troubleshooting Unity Studio issues
  • Report bugs and share feedback
  • Manage your analytics and marketing preferences
  1. Unity Studio
  2. Develop with Unity Studio
  3. Logic
  4. Nodes
  5. Action nodes

Set Active node

Set a GameObject's active state.
Read time 1 minute
Last updated 10 months ago

Use the Set Active node to set a GameObject's active state to true or false.

Sockets

Socket

Type

Description

Object
GameObject
The GameObject you want to set the active state for.
Active
bool
Set to true to activate the GameObject, or false to deactivate it.
Wait
bool
Enable to wait for the operation to complete before it continues to the next node.
Disable to continue immediately.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Sockets


Report a problem with this page