Set Active node
Set a GameObject's active state.
Read time 1 minuteLast updated 20 hours ago
Use the Set Active node to set a GameObject's active state to true or false.
Sockets
Socket | Type | Description |
|---|---|---|
| Object | | The GameObject you want to set the active state for. |
| Active | | Set to true to activate the GameObject, or false to deactivate it. |
| Wait | | Enable to wait for the operation to complete before it continues to the next node. Disable to continue immediately. |