Visible node
Detect when a GameObject becomes visible or invisible to any camera.
Read time 1 minuteLast updated 9 months ago
Use the Visible node to detect whether an object is inside the camera’s view area (the camera frustum). It returns when the object is within this view, even if it’s hidden behind another object. It doesn't check for occlusion, which is when the object is hidden behind other objects. It only checks whether the object is inside the frustum.
trueSockets
Socket | Type | Description |
|---|---|---|
| Object | | The object to check against the camera frustum. |
| Visible | | Becomes true when the object is inside the camera frustum; false when it's outside. Ignores occlusion. |