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Point light

Learn about point lights and the properties you can use to customize your light.
Read time 1 minuteLast updated 2 days ago

Point lights emit equal light in all directions from a single point. Use to simulate lighting from lamp bulbs, candles, fire, and other local sources of light. To change your light to a directional light or spot light, open the light's Inspector window and change Type to your preferred light.

Light properties

Access the properties of your point light via the Inspector window:

Property

Description

RangeThe maximum distance the light reaches in all directions.
Color Set the color your light emits.
Intensity Define how bright the light is in your scene. The higher the value, the more intense the light appears.
Shadow Type Set how this light casts shadows:
  • Soft Shadows: Shadows have blurred edges. Use for indirect or softer light sources, and to create a more natural, realistic look.
  • Hard Shadows: Shadows are deep and have sharp edges. Use for direct or harsh lights, or for more stylized visuals. These shadows are typically faster to render than soft shadows.
  • No Shadows: The light casts no shadows. Use for areas where you don't want shadows, UI elements, distant/background elements, or to improve performance.

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