vx_req_aux_capture_audio_start
Learn about audio management.
Read time 1 minuteLast updated a day ago
Module: Audio Devices Ensure that a specific selected capture device is functioning properly. More...
#include <VxcRequests.h>Public Attributes
Name | |
|---|---|
| vx_req_base_t | base The common properties for all requests. |
| int | duration |
| int | loop_to_render_device Loop audio to the selected render device. |
| VX_HANDLE | account_handle An optional parameter that specifies the account handle of the user whose capture device will be used. |
Detailed Description
Ensure that a specific selected capture device is functioning properly. See: vx_resp_aux_capture_audio_start This can only be successfully invoked if the capture device is not currently in use (such as if it is in a voice session). After the start audio capture method successfully completes, the Vivox SDK sound system starts sending VxAudioEvent_t events at one half the capture frame rate.struct vx_req_aux_capture_audio_start;
Public Attributes Documentation
variable base
The common properties for all requests.vx_req_base_t base;
variable duration
Deprecated: This is deprecated and should not be used.int duration;
variable loop_to_render_device
Loop audio to the selected render device. The default value is 0. To loop audio to a speaker, set this to 1.int loop_to_render_device;
variable account_handle
An optional parameter that specifies the account handle of the user whose capture device will be used. This must either be unset or the account_handle that was passed in to a vx_req_account_anonymous_login request that previously succeeded. If unset, the default account_handle is used.VX_HANDLE account_handle;