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Vivox Core SDK

Vivox Core SDK

Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
      • Channel name criteria
      • Channel types
      • Echo channels
      • Positional channels
      • Volume differences
      • Channel identifiers for large scale games
      • Participant events
      • Channel webhooks
      • Join a channel
      • Leave a channel
      • Kick a user from a channel
      • Manage session groups
      • Audio injection
      • Methods for setting audio levels
      • Derumbler
      • Automatic connection recovery
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Leave a channel

How to remove a player from a Vivox channel and disconnect from communication.
Read time 1 minute
Last updated 8 months ago

To remove a user from a channel, the game sends a
vx_req_sessiongroup_remove_session
message to the Vivox SDK.
The following code displays an example of how to perform this operation:
. . .vx_req_sessiongroup_remove_session *req;vx_req_sessiongroup_remove_session_create(&req);req->sessiongroup_handle = vx_strdup("sg1");req->session_handle = vx_strdup("mychannel");vx_issue_request3(&req->base, &request_count);. . .

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