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Vivox Core SDK

Vivox Core SDK

Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
      • Channel name criteria
      • Channel types
      • Echo channels
      • Positional channels
      • Volume differences
      • Channel identifiers for large scale games
      • Participant events
      • Channel webhooks
      • Join a channel
      • Leave a channel
      • Kick a user from a channel
      • Manage session groups
      • Audio injection
      • Methods for setting audio levels
      • Derumbler
      • Automatic connection recovery
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Echo channels

Learn about echo channels for testing.
Read time 1 minute
Last updated 8 months ago

Vivox provides an echo channel capability. This is often used to perform a quick check to ensure that voice is working properly in a particular environment.
To join an echo channel, use the channel that is prefixed with "confctl-e-".
Note
If multiple users are in the same echo channel, then they cannot hear themselves or other users.
To implement an echo channel, ensure that the game selects an echo channel URI that is unique. Do this by using the
vx_get_echo_channel_uri()
method with the user's ID as the channel name or by using
vx_get_random_channel_uri()
.
Warning
Attention: You must initialize the Vivox SDK before you can use either of these methods.

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