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Vivox Core SDK

Initialize the Vivox SDK

How to initialize the Vivox voice client object.
Read time 1 minuteLast updated 20 hours ago

Before the game can issue requests to the Vivox SDK, it must first initialize the Vivox SDK by calling
vx_initialize3()
. This operation might cause additional shared libraries to be loaded, which can take anywhere from a few milliseconds to hundreds of milliseconds, depending on the machine.
The following code displays an example of how to initialize the Vivox SDK:
#include"Vxc.h"#include"VxcErrors.h". . .vx_sdk_config_t defaultConfig;int status = vx_get_default_config3(&defaultConfig, sizeof (defaultConfig));if (status != VxErrorSuccess){ printf("vx_sdk_get_default_config3() returned %d: %s\n", status, vx_get_error_string(status)); return;}status = vx_initialize3(&defaultConfig, sizeof (defaultConfig));if (status != VxErrorSuccess){ printf ("vx_initialize3() returned %d : %s\n", status, vx_get_error_string(status)); return;}// Vivox Client SDK is now initialized