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Vivox Core SDK

Channel-based message edit

Edit a channel-based message.
Read time 1 minuteLast updated 2 months ago

To edit a channel-based message, you need to sign in and join at least one channel. The message to be edited must have been sent to every participant in the channel.
Note
Only the sender of a message can edit it.
Use
vx_req_session_edit_message
to make an edit request.
vx_req_session_edit_message
will return:
  • The message-id
  • The newly edited message
  • The edit action timestamp
You will receive a
vx_evt_session_edit_message
event for every message edited.
The following code is an example of how to edit a message for a specific channel:
vx_req_session_edit_message *req;vx_req_session_edit_message_create(&req);req->session_handle = vx_strdup("channelName");req->message_id = vx_strdup("oldMessageID");req->new_message = vx_strdup("This is a test message");vx_issue_request2(&req->base);
After you edit this message, the game must then process the
vx_evt_session_edit_message
event.
void HandleSessionEditMessage(vx_evt_session_edit_message *evt){ // Use information in events to display messages}void HandleSessionEditMessage(vx_resp_session_edit_message_t *resp){ if (resp != nullptr) { // Ended properly } else { // Ended abnormally }}