Channel-based message edit
Edit a channel-based message.
Read time 1 minuteLast updated 7 months ago
To edit a channel-based message, you need to sign in and join at least one channel. The message to be edited must have been sent to every participant in the channel.
Use to make an edit request. will return:
vx_req_session_edit_messagevx_req_session_edit_message- The message-id
- The newly edited message
- The edit action timestamp
You will receive a event for every message edited.
vx_evt_session_edit_messageThe following code is an example of how to edit a message for a specific channel:
vx_req_session_edit_message *req;vx_req_session_edit_message_create(&req);req->session_handle = vx_strdup("channelName");req->message_id = vx_strdup("oldMessageID");req->new_message = vx_strdup("This is a test message");vx_issue_request2(&req->base);
After you edit this message, the game must then process the event.
vx_evt_session_edit_messagevoid HandleSessionEditMessage(vx_evt_session_edit_message *evt){ // Use information in events to display messages …}void HandleSessionEditMessage(vx_resp_session_edit_message_t *resp){ if (resp != nullptr) { // Ended properly } else { // Ended abnormally }}