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Vivox Core SDK

Vivox Core SDK

Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
    • Messaging
      • Group text messages
      • Directed text
      • Send data through text messages
      • Text chat developer guide
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Group text messages

Learn how to send and receive text messages in channels.
Read time 1 minute
Last updated 8 months ago

If a game has joined a channel with text enabled, then a user can send and receive group text messages. To send messages, the game uses the
vx_request_session_send_message
message. When this request is sent to the Vivox SDK, other users in that channel receive a
vx_evt_message
method.
The following code displays an example of the process for sending and receiving group text messages:
. . .vx_req_session_send_message *req;vx_req_session_send_message_create (&req);req->session_handle = vx_strdup("mychannel");req->message_body = "Here I am!";vx_issue_request3(&req->base, &request_count);. . .void HandleEventMessage(vx_evt_message *evt){ printf("Saw %s from user %s in %s\n", evt->message_body, evt->participant_uri, evt->session_handle);}
Note
vx_req_session_send_message.message_body
must be UTF-8 encoded.

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