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Vivox Core SDK

Vivox Core SDK

Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
      • Initialize the Vivox SDK
      • Handle messages
      • Message types
      • Character encoding
      • Requests and responses
      • Create the connector object
      • Sign in to a game
      • Sign out of a game
      • Uninitialize the Vivox SDK
    • Channels
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Uninitialize the Vivox SDK

Learn how to properly uninitialize the Vivox SDK.
Read time 1 minute
Last updated 8 months ago

The game must uninitialize the Vivox SDK by calling
vx_uninitialize()
before it exits the process or before it calls
vx_initialize3()
again. If this operation is called when a user is signed in, the method can block for up to two seconds while it cleans up network resources.
The following code is an example of the uninitialization process:
. . .int status = vx_uninitialize();if (status != 0){ printf("vx_uninitialize() returned %d: %s\n", status,vx_get_error_string(status));}. . .

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