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Vivox Core SDK

Vivox Core SDK

Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
      • Audio transcription conditions
      • Audio transcription delivery
      • Enable speech-to-text transcription
      • Disable speech-to-text transcription
      • Audio transcription language support
      • Audio transcription error codes
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation
  2. Speech-to-text audio transcription

Audio transcription language support

Review which languages are supported for audio transcription.
Read time 1 minute
Last updated 8 months ago

Note
Speech-to-text audio transcription is in limited early release and must be enabled by Vivox. For pricing information and to enable this service for your organization, contact your sales representative.
Vivox uses v1 of Google's Cloud Speech-To-Text as the service provider for audio transcription. For a list of supported speech-to-text languages, refer to the Google Cloud documentation on speech-to-text language support.
You can specify a language for speech-to-text transcription during the sign in process. If the integrating application does not specify a language, then US English ("en-US") is used by default.
To specify a language identifier, use the languages field of the
vx_req_account_anonymous_login
structure.
vx_req_account_anonymous_login_t *req;vx_req_account_anonymous_login_create(&req);req->connector_handle = vx_strdup("c1");req->account_name = vx_strdup(".issuer-w-dev.mytestaccountname.");req->displayname = vx_strdup("John Doe");req->account_handle = vx_strdup(req->account_name);req->access_token = vx_strdup(_the_access_token_generated_by_the_game_server);req->languages = vx_strdup("ja-JP");vx_issue_request3(&req->base, &request_count);

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