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Vivox Core SDK

Vivox Core SDK

Directed Text

Learn how to send and receive direct text messages to other users.
Read time 1 minuteLast updated 20 hours ago

Vivox provides directed text by using a similar process to what is used for group text. You can add players to existing text sessions, and you can send text messages directly to any user who is signed in, independent of being in a channel with them. Use directed text for short user-to-user messages (sometimes called whispers or private/direct messages), or to implement invite to channel capabilities. Use the
vx_req_account_send_msg
request to send a text message to another user.
Using
vx_evt_presence_updated
is not mandatory. However, in testing scenarios where there could be more than one user signed into the local SDK messaging each other,
vx_evt_presence_updated
guarantees the availability of receiving a directed message.
The following code displays an example of this process:
. . .vx_req_account_send_msg *req;vx_req_account_send_msg_create(&req);req->connector_handle = vx_strdup("c1");req->account_handle = vx_strdup(".issuer-w-dev.mytestaccountname.");req->user_uri = vx_strdup("sip:theotheruser@vd1.vivox.com");req->message_body = vx_strdup("Hey there buddy!");vx_issue_request3(&req->base, &request_count);. . .
When a user-to-user text message is available, the
vx_evt_user_to_user_message
event is sent to the game.
The following code displays an example of this action:
void HandleUserToUserMessageEvent(vx_evt_user_to_user_message *evt){ printf("Message from %s: %s\n", evt->from_uri, evt->message_body);}