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Vivox Core SDK

Vivox Core SDK

Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
    • Presence management
    • Messaging
      • Group text messages
      • Directed text
      • Send data through text messages
      • Text chat developer guide
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Directed Text

Learn how to send and receive direct text messages to other users.
Read time 1 minute
Last updated 8 months ago

Vivox provides directed text by using a similar process to what is used for group text. You can add players to existing text sessions, and you can send text messages directly to any user who is signed in, independent of being in a channel with them.
Use directed text for short user-to-user messages (sometimes called whispers or private/direct messages), or to implement invite to channel capabilities.
Note
To receive directed text messages, a user must be signed in with
enable_buddies_and_presence = 1
. For more information about Buddies and Presence, see Presence capabilities.
Use the
vx_req_account_send_msg
request to send a text message to another user.
Note
login_state_logged_in
indicates that a user is signed in and can issue further requests, but it does not guarantee that the user can receive direct text messages. A best practice is using the
vx_evt_presence_updated
event to indicate when the local participant is available to receive direct text messages.
Using
vx_evt_presence_updated
is not mandatory. However, in testing scenarios where there could be more than one user signed into the local SDK messaging each other,
vx_evt_presence_updated
guarantees the availability of receiving a directed message.
The following code displays an example of this process:
. . .vx_req_account_send_msg *req;vx_req_account_send_msg_create(&req);req->connector_handle = vx_strdup("c1");req->account_handle = vx_strdup(".issuer-w-dev.mytestaccountname.");req->user_uri = vx_strdup("sip:theotheruser@vd1.vivox.com");req->message_body = vx_strdup("Hey there buddy!");vx_issue_request3(&req->base, &request_count);. . .
When a user-to-user text message is available, the
vx_evt_user_to_user_message
event is sent to the game.
The following code displays an example of this action:
void HandleUserToUserMessageEvent(vx_evt_user_to_user_message *evt){ printf("Message from %s: %s\n", evt->from_uri, evt->message_body);}

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