Feature checkpoints
List of features to verify when testing Vivox.
Read time 1 minuteLast updated 20 hours ago
Verify that the following features work for each use case.
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Voice
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Standard channels
- You can enter a channel, and can hear and be heard by others
- When you leave, you no longer see UI elements to indicate that you are in the channel
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Positional channels
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When you enter a channel map, the location of the user is correct
- The default location matches the virtual location
- If a location is specified, it matches the virtual location
- When users are co-located, you can hear and be heard by others
- Moving out of audio range stops you from hearing and being heard by others
- Moving back into audio range causes you to hear and be heard by others
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The audio space mode matches the virtual world space. For example:
- Cafes: small max range and clamping distance, more dramatic drop off for roll off
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Outside: larger max range and clamping distance, less dramatic drop off for roll off\

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When you enter a channel map, the location of the user is correct
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Standard channels
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Multi-channel
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The UI correctly identifies the following:
- All channels currently joined by the user
- When channels are added or removed
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Any advanced features that are used:
- Channel muting
- Channel positioning
- Transmit state
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The UI correctly identifies the following:
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Device selection
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For both capture (microphone) and render (loudspeaker) devices:
- List of choices is accurate
- List includes the default device as a selection
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When choosing a device:
- Use in channel
- If you switch while in channel, the new device is selected
- Stereo Mix (Windows) does not display as a selection
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For both capture (microphone) and render (loudspeaker) devices: