Documentation

​
​

Development

User Acquisition

Monetization

Industry

Vivox Core SDK

Vivox Core SDK

Vivox
​
​
Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
      • Channel name criteria
      • Channel types
      • Echo channels
      • Positional channels
      • Volume differences
      • Channel identifiers for large scale games
      • Participant events
      • Channel webhooks
      • Join a channel
      • Leave a channel
      • Kick a user from a channel
      • Manage session groups
      • Audio injection
      • Methods for setting audio levels
      • Derumbler
      • Automatic connection recovery
        • Network connection state events
        • Network reconnect failure
        • Partial connection failure
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Network reconnect failure

Learn about what events fire when unable to reconnect to a session.
Read time 1 minute
Last updated 8 months ago

If the connection recovery process is ultimately unable to reconnect to a session, a
vx_evt_account_login_state_change
event fires with a state of
login_state_logged_out
and a
status_code
of VxNetworkReconnectFailure. This only occurs when all attempts to reestablish communication with Vivox servers have failed. We recommend that you indicate a network reconnection failure to users because user action might be required to address any issues with their network connection health.
The following code is an example of a scenario in which automatic connection recovery has failed:
void HandleLoginStateChange(vx_evt_account_login_state_change &resp){    if (evt.state == login_state_logged_in)    {        printf("%s is logged in\n", evt.account_handle);    }    else if (evt.state == login_state_logged_out)    {        if (evt.status_code != 0)        {            if (evt.status_code == VxNetworkReconnectFailure)            {                // Automatic connection recovery has failed; user notification is recommended                printf("%s is logged out after automatic recovery attempts failed\n", evt.acct_handle);            }            else            {                printf("%s logged out with status %d:%s\n", evt.status_code, vx_get_error_string(evt.status_code));            }        }        else        {            printf("%s is logged out\n", evt.acct_handle);        }    }}

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.


    Report a problem with this page