Documentation

​
​

Development

User Acquisition

Monetization

Industry

Unity Version Control

DevOps

On-prem

Gluon

Editor plug-in

Open Unity Dashboard

Unity Version Control

​
​
Unity Version Control
  • Overview
  • Cloud Repositories organization update
  • Installation
  • Use UVCS with the Unity Editor
  • Unity Version Control plugins
    • Task and issue tracking integrations
    • Bamboo
    • Jenkins
    • Jira
    • TeamCity
    • IntelliJ's IDEs
    • Unreal Engine
    • Visual Studio extension
    • Visual Studio Code
    • Wwise
  • Concepts
  • Tutorials
  • On-Prem
  • Gluon
  • CLI and shortcut references
  • Release Notes
  1. Unity Version Control (previously Plastic SCM)

Integration of Unity Version Control with the SCM features of Microsoft Visual Studio

Use version control with source control management in your IDE.
Read time 2 minutes
Last updated 10 months ago

Intro

plastic-scm
is a Visual Studio Code extension that integrates Unity Version Control System (UVCS). With this plugin, you can use UVCS as your SCM tool.
This plugin contains a subset of UVCS commands and features. Please stay tuned for upgrades.

Requirements

  • Visual Studio Code v1.64
  • Unity Version Control (UVCS)

Features

  • Lists your pending changes
  • Allows you to checkin all your pending changes at once
  • Allow to see inline file changes as well as full-file changes compared to the latest changeset
  • Group changes to assets from Unreal Engine 5 One File Per Actor (OFPA) in the "Dirty Unreal Levels" resource group, coalesced under the name(s) of the corresponding map(s)

Install

  1. Install Visual Studio Code (1.64 or higher)
  2. Launch Code
  3. Open the command palette :
    Ctrl
    ⇧
    P
    (Windows, Linux),
    ⌘
    ⇧
    P
    (macOS)
  4. Select
    Install Extensions
  5. Choose the extension
    Plastic SCM
  6. Reload Visual Studio Code

Configure

Name

Type

Description

plastic-scm.autorefresh
boolean
Whether the extension should automatically look for changes in the workspace
plastic-scm.enabled
boolean
Whether the extension is enabled
plastic-scm.cmConfiguration.cmPath
string
Location of the
cm
CLI executable
plastic-scm.cmConfiguration.millisToStop
number
Grace time to wait before requesting a shell to closeshell to start
plastic-scm.cmConfiguration.millisToWaitUntilUp
number
Time to wait for the shell to start
plastic-scm.decorations.enabled
boolean
Whether or not file decorations are enabled
plastic-scm.consolidateUnrealOneFilePerActorChanges
boolean
Whether all changes under Unreal Engine 5 One File Per Actor (OFPA) should be groupped under "Dirty Unreal Levels"

Commands

Checkin

You can type in the input field in the SCM view and hit
Ctrl+Enter
to checkin all your pending changes. We don't support selecting what items you want to check in at the moment.
You can also invoke the Checkin command using the Command Palette. You'll be prompted to enter a commit message in that case.

File Changes

When editing a tracked text file, you'll see VS Code show inline gutter color indicators to show lines added, changed, or removed, similar to using Git or other source control extensions. You can also open the Source Control panel to and click on any modified text file to open a full-file diff from the latest changeset.

Issues

Have a look at the list of issues on Github.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Intro

    • Requirements

    • Features

    • Install

    • Configure

    • Commands

      • Checkin

      • File Changes

    • Issues


Report a problem with this page