Integration of Unity Version Control with the SCM features of Microsoft Visual Studio
Use version control with source control management in your IDE.
Read time 2 minutesLast updated 21 days ago
Intro
plastic-scmRequirements
- Visual Studio Code v1.64
- Unity Version Control (UVCS)
Features
- Lists your pending changes
- Allows you to checkin all your pending changes at once
- Allow to see inline file changes as well as full-file changes compared to the latest changeset
- Group changes to assets from Unreal Engine 5 One File Per Actor (OFPA) in the "Dirty Unreal Levels" resource group, coalesced under the name(s) of the corresponding map(s)
Install
- Install Visual Studio Code (1.64 or higher)
- Launch Code
- Open the command palette :
Ctrl⇧(Windows, Linux),P⌘⇧(macOS)P - Select
Install Extensions - Choose the extension
Plastic SCM - Reload Visual Studio Code
Configure
Name | Type | Description |
|---|---|---|
| | Whether the extension should automatically look for changes in the workspace |
| | Whether the extension is enabled |
| | Location of the |
| | Grace time to wait before requesting a shell to closeshell to start |
| | Time to wait for the shell to start |
| | Whether or not file decorations are enabled |
| | Whether all changes under Unreal Engine 5 One File Per Actor (OFPA) should be groupped under "Dirty Unreal Levels" |
Commands
Checkin
You can type in the input field in the SCM view and hitCtrl+Enter