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Unity Version Control
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  1. Unity Version Control (previously Plastic SCM)

Branches

Manage branches in Unity Version Control repositories.
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Last updated 2 months ago

A branch acts as a parallel line of development. You can make changes on a dedicated branch instead of your repository's main branch to isolate your changes so developers can work simultaneously, until you’re ready to merge your changes into the main branch.
When you create a new branch, the branch is a child of the branch that you create it from. A branch isn’t a copy of the entity repository structure, or a special directory; each branch points to its parent branch. This means the branch inherits data and only stores and adds the changes that you make.
Each repository that you make in Unity Version Control (UVCS) has a default branch called
main
. UVCS creates the main branch with an empty changeset,
cs:0
, which contains your root directory.
Each changeset you make belongs to a branch in your repository.

Branch data

In UVCS, a branch is a complete entity, and has its own metadata:

Metadata

Description

Creation dateThe date and time of the branch creation.
CreatorThe individual or entity responsible for the branch creation.
GUIDGlobally Unique Identifier assigned to the branch for identification purposes.
CommentsOptional descriptions accompanying branches that provide additional context or information.
AttributesValue-pair combinations assigned to branches, often used for status designation or categorization.

Branches in the Unity Dashboard

The Branches tab shows you a list of branches in the repository. On this page, you can do the following tasks:
  • Search by branch name, changeset, and author.
  • View the latest changeset and time of creation for each branch.
  • View the branch creation date.
  • Request a code review.

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