Use a proxy server
Use a proxy server to help you balance traffic between two machines.
Read time 1 minuteLast updated 21 days ago
You can use a proxy server with Unity Version Control (UVCS) to help you balance traffic between two machines. For more information, refer to Proxy servers. The UVCS proxy server is bundled as a sub command of the UVCS server executable file. To start the proxy, run
plasticd proxyWindows operations
The following operations are available with theplasticd proxy- Install the proxy service: .
plasticd proxy --installservice - Start the proxy service: .
plasticd proxy --start - Stop the proxy service: .
plasticd proxy --stop - Restart the proxy service: .
plasticd proxy --restart - Print the status of the proxy service: .
plasticd proxy --status - Stop and uninstall the proxy service: .
plasticd proxy --uninstallservice
Configure the proxy server
To configure your proxy server, you can edit the configuration file. You can find theplasticcached.network.conf\PlasticSCM5\server\config_samples[ { "port": 8085, "type": "tcp", "security": "none" }]
Configure the clients
UVCS clients need to configure the proxy server:- Select Preferences from the context menu.
- Check the Use a Proxy server box and enter the proxy server name in . By default, the port is 8085.
server:port format - Select Connect to verify the connection is ready.
- Select OK.
Cache data from UVCS cloud
To cache data from the cloud, install a Proxy (and your client too if you use encrypted data in the Cloud) and start to cache data. You can limit the size of the on-disk cache.Configure the disk cache limit
To configure the disk cache limit, edit theMaxCacheSizeInGbplasticcached.confA value of 0 disables the limit.<PlasticCacheConf> <MaxCacheSizeInGb>20.5</MaxCacheSizeInGb></PlasticCacheConf>