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Vivox Unreal SDK

Vivox Unreal SDK

Text chat developer guide

Learn how to implement text chat features in your Unreal project.
Read time 1 minuteLast updated 2 days ago

Vivox provides a text chat service:
  • Text chat - channel-based and directed text chat.
    • Chat messages can contain any language or content up to service-defined size and rate limits.
    • Chat messages are transported over TLS. No chat messages are saved or archived.
The following additional features can be enabled: The server can customize a maximum byte count for text messages in its pre-login configuration. By default, the maximum is 320 bytes with UTF-8 encoding. A text message that exceeds the maximum length in bytes is rejected with a VxErrorMessageTextTooLong error. Text chat requires a Unicode-supported system to work properly. The Unity Editor has full Unicode support in versions 2017.1 and later. The following table details text chat policy:
ServicePolicy optionDefaultDescription
Standard text chatrate_limit1000 bytes per secondThe maximum rate at which a player can send data over text chat. This is configured server-side by Vivox.