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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
      • Send and receive group text messages
      • Directed text
      • Send data through text messages
      • Text chat developer guide
        • Adaptive chat filter
        • Text evidence management
        • Anti-flooding
        • Large text channel setting
        • Channel-specific options
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Anti-flooding

Learn about anti-flooding mechanisms to prevent message spam.
Read time 1 minute
Last updated 8 months ago

Set rate limiting by configuring the pre-login parameter MaxTextMessageRate. Setting it to 0 disables the feature.
Rate limiting is enforced by the Vivox SDK. If a user tries to send messages at a rate higher than allowed, a VxErrorMessageTextRateExceeded error is returned.
vx_req_account_send_msg *req;vx_req_account_send_msg_create(&req);req->connector_handle = vx_strdup("c1");req->account_handle = vx_strdup(".issuer-w-dev.mytestaccountname.");req->language = vx_strdup(“en-us”);req->user_uri = vx_strdup("sip:theotheruser@vd1.vivox.com");req->message_body = vx_strdup("Hey there buddy!");int status = vx_issue_request2(&req->base); // If rate limiting is surpassed, status = VxErrorMessageTextRateExceeded

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