Documentation

​
​

Development

User Acquisition

Monetization

Industry

Vivox Unreal SDK

Vivox Unreal SDK

Vivox
​
​
Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
      • Mute a user's microphone
      • Mute other users
      • Crossmute functions
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Crossmute functions

Understand the different actions that occur when you call various crossmuting functions.
Read time 1 minute
Last updated 8 months ago

The following list details the actions that occur when you call various crossmuting functions.
  • ILoginSession::CrossMutedCommunications()
    - Returns a TSet of all AccountIds that are crossmuted for the current ILoginSession.
  • ILoginSession::BeginSetCrossMutedCommunications(AccountId &account, bool &muted, FOnBeginSetCrossMutedCommunicationsDelegate theDelegate)
    - Sets the crossmuting status of a single AccountId for the
    ILoginSession
    .
    • When run with an AccountId and a muted value of true, this action prevents the AccountId from sending or receiving voice or text communications.
    • When run with an AccountId and a muted value of false, this action allows AccountIds that were previously crossmuted to communicate normally.
  • ILoginSession::BeginSetCrossMutedCommunications(TSet<AccountId> &accountIdSet, bool &muted, FOnBeginSetCrossMutedCommunicationsDelegate theDelegate)
    - Sets the crossmuting status of a TSet of AccountIds.
    • When run with a TSet of AccountIds and a muted value of true, this action prevents the TSet of AccountIds from sending or receiving voice or text communications.
    • When run with a TSet of AccountIds and a muted value of false, this action removes the TSet of AccountIds from the
      CrossMutedCommunications
      list, which allows the AccountIds to send or receive voice and text communications in any channels where they are not muted.
  • ILoginSession::ClearCrossMutedCommuncations(FOnBeginClearCrossMutedCommunicationsCompletedDelegate theDelegate)
    - Clears any crossmuted communications in the
    ILoginSession
    , which allows for the sending or receiving of text and voice communications that are not prevented by some other method.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.


    Report a problem with this page