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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
      • Send and receive group text messages
      • Directed text
      • Send data through text messages
      • Text chat developer guide
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Messaging

Learn how to implement text chat and additional text features.
Read time 1 minute
Last updated 8 months ago

Vivox provides channel-based and directed text chat.
  • Chat messages can contain any language or content up to service-defined size and rate limits.
  • Chat messages are transported over TLS. No chat messages are saved or archived.
Additional chat features can be enabled:
  • Adaptive Chat filter
  • Text evidence management
  • Anti-flooding
  • Large text channel support
The server can customize a maximum byte count for text messages in its pre-login configuration. By default, the maximum is 320 bytes with UTF-8 encoding. A text message that exceeds the maximum length in bytes is rejected with a VxErrorMessageTextTooLong error.
The following table details text chat policy:
ServicePolicy optionDefaultDescription
Standard text chat
rate_limit
1000 bytes per second
The maximum rate at which a player can send data over text chat. This is configured server-side by Vivox.

Related pages

  • Send and receive group text messages
  • Directed text
  • Send data through text messages
  • Text chat developer guide

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