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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
      • Send and receive group text messages
      • Directed text
      • Send data through text messages
      • Text chat developer guide
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Send and receive group text messages

Learn how to send and receive text messages in channels.
Read time 1 minute
Last updated 8 months ago

If the game has joined the channel with text enabled, the user can send and receive group text messages.
To send messages, the game uses the
IChannelSession::BeginSendText
method. When this SDK call is made, other users in that channel receive a
IChannelSession::EventTextMessageReceived
event.
The following code displays an example of the process for sending and receiving group text messages:
/* . . . */ChannelId Channel = ChannelId(kDefaultIssuer, "example_channel", kDefaultDomain);FString Message = TEXT("Example channel message."); IChannelSession::FOnBeginSendTextCompletedDelegate SendChannelMessageCallback;SendChannelMessageCallback.BindLambda([this, Channel, Message](VivoxCoreError Error){ if(VxErrorSuccess == Error) { UE_LOG(MyLog, Log, TEXT("Message sent to %s: %s\n"), *Channel.Name(), *Message); }});MyChannelSession.BeginSendText(Message, SendChannelMessageCallback);/* . . . */void OnChannelTextMessageReceived(const IChannelTextMessage &Message){ UE_LOG(MyLog, Log, TEXT("%s: %s\n"), *Message.Sender().Name(), *Message.Message());}

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