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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
      • Text-to-speech events
      • Get raw audio of synthesized speech
      • Use text-to-speech for incoming messages
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Text-to-speech

Explore topics on text-to-speech in Vivox.
Read time 1 minute
Last updated 8 months ago

Text-to-speech (TTS) is a feature in the Vivox SDK that is intended to support developers who are pursuing Communications and Video Accessibility Act (CVAA) compliance.
Note
TTS is only available in US English, and is only supported for one logged in user.
TTS provides a voice channel participant with the ability to convert text messages into synthesized speech that is then transmitted into the voice channel. This allows a user to participate in voice chat even when they might not be able to speak or speak clearly. TTS also provides a user with the ability to convert text chat or game-screen text into synthesized speech for local playback.
You can play a synthesized phrase locally through the user’s output audio device, transmit it and play it back for remote participants, or simultaneously play it locally and transmit it to remote participants.
Note
Unlike with the Vivox Core SDK, the engine wrappers do not require manual initialization of text-to-speech to start using it. Also, clean up is handled automatically.

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