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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
      • Text-to-speech events
      • Get raw audio of synthesized speech
      • Use text-to-speech for incoming messages
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Text-to-speech

Get raw audio of synthesized speech

How to get raw audio from text-to-speech synthesis.
Read time 1 minute
Last updated 8 months ago

You can synthesize speech into an audio buffer for your direct use rather than having it maintained internally by the Vivox SDK.
ITextToSpeech::SpeakToBuffer()
can synthesize the speech signal and return it in the form of an ITTSAudioBuffer class object. This object includes a pointer to the raw audio data and metadata, such as the buffer length and audio format properties.
ITTSAudioBuffer *Buffer;VivoxCoreError Status = MyLoginSession->TTS().SpeakToBuffer("Some Text", &Buffer);// If successful, Buffer will contain audio samples and metadata for the synthesized speech.

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