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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
      • Text-to-speech events
      • Get raw audio of synthesized speech
      • Use text-to-speech for incoming messages
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Text-to-speech

Cancel a text-to-speech message

Cancel a queued text-to-speech message.
Read time 1 minute
Last updated 8 months ago

To cancel a currently playing or enqueued text-to-speech (TTS) message, use
ITextToSpeech::CancelMessage()
with the
ITTSMessage
that you want to cancel. For example:
ITTSMessage *Message;MyLoginSession->TTS().Speak("Some Text", TTSDestination::RemoteTransmission, &Message);MyLoginSession->TTS().CancelMessage(*Message);
In destinations that contain queues, canceling an ongoing TTS message automatically triggers playback of the next message. Canceling an enqueued TTS message shifts all later messages up one place in the queue.
You can cancel all TTS messages in a destination (ongoing and enqueued), or all TTS messages in all destinations.
// Cancel all TTS messages in the destination for Queued Local PlaybackMyLoginSession->TTS().CancelDestination(TTSDestination::QueuedLocalPlayback);// Cancel all TTS messages in all destinationsMyLoginSession->TTS().CancelAll();

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