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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
      • Channel management
      • Channel name criteria
      • Channel types
      • Positional channels
      • Channel identifiers for large scale games
      • Participant events
      • Join a channel
        • Request capture device access
        • Initiate a channel join
      • Leave a channel
      • Channel webhooks
      • Audio injection
      • Automatic connection recovery
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Channels

Request capture device access

Request microphone access from the user before joining channels.
Read time 1 minute
Last updated 8 months ago

To ensure that voice functions as expected, developers who are using the Vivox SDK with applications on the following platforms must request capture device access before joining a channel.
  • Android
  • iOS
  • macOS
  • Windows 8 and later
Each platform has various ways to request capture device access. For example, you can use runtime permissions to ask a user if they want to give an application access to a capture device. For information about making runtime permission requests, refer to the platform-specific documentation that is maintained by each platform manufacturer.
Note
If an application does not request capture device access, then problems could occur, such as capture device or all channel audio not working until the channel has been left and rejoined.
Unreal Engine editor must also be granted capture device access for voice chat to work in the editor.

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