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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
      • Channel management
      • Channel name criteria
      • Channel types
      • Positional channels
      • Channel identifiers for large scale games
      • Participant events
      • Join a channel
      • Leave a channel
      • Channel webhooks
      • Audio injection
      • Automatic connection recovery
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Channels

Channel name criteria

Understand naming criteria for Vivox channels.
Read time 1 minute
Last updated 8 months ago

When you create a channel name, the following criteria apply:
  • Maximum of 200 characters
  • Use only the following characters:
  • Alphanumerics

    0-9, A-Z, a-z

    0x30-0x39, 0x41-0x5A, 0x61-0x7A

    Exclamation mark
    ' ! '
    0x21
    Open parenthesis
    ' ( '
    0x28
    Close parenthesis
    ' ) '
    0x29
    Plus
    ' + '
    0x2B
    Minus
    ' - '
    0x2D
    Period
    ' . '
    0x2E
    Equals
    ' = '
    0x3D
    Underscore
    ' _ '
    0x5F
    Tilde
    ' ~ '
    0x7E
    Percent
    ' % '
    0x7F
    Note
    You can only use the percent sign for URL encoding. Follow the percent sign by two uppercase hex characters.
Note
Channel names can have mixed case for clarity. However, do not use different case versions of the same channel. For example, do not use "MyChannel" and "mychannel" at the same time, or audio connection issues can occur.

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