Documentation

​
​

Development

User Acquisition

Monetization

Industry

Vivox Unreal SDK

Vivox Unreal SDK

Vivox
​
​
Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
  • Tutorials
  • Reference
    • Vivox Core Unreal class model overview
    • Vivox Unreal conventions
    • Unreal API Reference Manual
      • Class List
        • AccountId
        • Channel3DProperties
        • ChannelId
        • FVivoxCoreModule
        • IAudioDevice
        • IAudioDevices
        • IChannelConnectionState
        • IChannelSession
        • IChannelTextMessage
        • IClient
        • IDirectedTextMessage
        • ILoginSession
        • IParticipant
        • IParticipantProperties
        • IPresenceLocation
        • IPresenceSubscription
        • ITextMessage
        • ITextToSpeech
        • ITranscribedMessage
        • ITTSAudioBuffer
        • ITTSMessage
        • ITTSVoice
        • Presence
        • VivoxConfig
      • Deprecated List
    • Access Token Developer Guide
    • Server to Server Web API Reference Guide
    • Third-party license information
  1. Vivox Unreal SDK documentation

IChannelTextMessage

Reference the IChannelTextMessage interface for channel text messages.
Read time 1 minute
Last updated 8 months ago

A text message from a channel.
#include <IChannelTextMessage.h>
Inherits from ITextMessage

Public Functions

Name

virtual IChannelSession &ChannelSession() const =0
The ChannelSession in which this text message appears.

Additional inherited members

Public Functions inherited from ITextMessage

Name

virtual const FDateTime &ReceivedTime() const =0
The time that the message was received in UTC.
virtual const FString &Message() const =0
The message.
virtual const AccountId &Sender() const =0
The sender.
virtual const FString &Language() const =0
The language of the message. This conforms to BCP 47 (https://tools.ietf.org/html/bcp47).
virtual const FString &ApplicationStanzaNamespace() const =0
An optional name space for application-specific data.
virtual const FString &ApplicationStanzaBody() const =0
Optional application-specific data.

Public Functions Documentation

function ChannelSession

virtual IChannelSession & ChannelSession() const =0
The ChannelSession in which this text message appears.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.

  • On this page
    • Public Functions

    • Additional inherited members

      • Public Functions inherited from ITextMessage

    • Public Functions Documentation

      • function ChannelSession


Report a problem with this page