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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
    • Supported platforms and versions
    • Implement Vivox Unreal
      • Add the Vivox Unreal plug-in to a specific project
      • Add the Vivox Unreal plug-in to all projects
      • Merge multiple Unreal plug-in packages
      • Use the Vivox Unreal plug-in in a C++ script
  • Release notes
  • Developer guide
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Use the Vivox Unreal plugin in a C++ script

Learn how to use the Vivox Unreal plugin in C++.
Read time 1 minute
Last updated 8 months ago

Before you use the Vivox Core Unreal plug-in in a C++ script, you must edit your Unreal project build file (for example,
C:\UE4Projects\ExProject\Source\ExProject\ExProject.Build.cs)
to add a private module dependency.
Note
If you do not have a Source directory in your Unreal project folder, you can skip this process. However, it is unlikely that you can use the plug-in in its current form because you cannot call an API through blueprint visual scripting.
Editing the build file involves adding a single line after the
PublicDependencyModuleNames
declaration, which is displayed in the following example:
PrivateDependencyModuleNames.AddRange(new string[] { "VivoxCore" });
After you edit the build file, ensure that you regenerate your Visual Studio Solution. Also, in any header or source file in which you want to reference the plug-in API, add
#include"VivoxCore.h"
to the top of the file.

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