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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
      • Audio transcription conditions
      • Audio transcription delivery
      • Enable speech-to-text transcription
      • Disable speech-to-text transcription
      • Audio transcription language support
      • Audio transcription error codes
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Speech-to-text audio transcription

Audio transcription error codes

Reference error codes for audio transcription.
Read time 1 minute
Last updated 8 months ago

Note
Speech-to-text audio transcription is in limited early release and must be enabled by Vivox. For pricing information and to enable this service for your organization, contact your sales representative.
If a speech-to-text transcription-related request fails, the Vivox SDK might return one of the following error codes through the
FOnBeginSetChannelTranscriptionCompletedDelegate
callback:
  • VxErrorTargetObjectDoesNotExist
    - The IChannelSession is not connected with BeginConnect().
  • VxErrorNotLoggedIn
    - The user is not signed in.
  • VxErrorNotSupported
    - Speech-to-text is not enabled on the server.
  • Anything in the 20120-20128 error code range (such as
    VxAccessTokenExpired
    ) indicates an access token-related error.
    For more information, refer to the Access Token Developer Guide.

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