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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
      • Audio transcription conditions
      • Audio transcription delivery
      • Enable speech-to-text transcription
      • Disable speech-to-text transcription
      • Audio transcription language support
      • Audio transcription error codes
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation
  2. Speech-to-text audio transcription

Audio transcription conditions

Learn the conditions for audio transcription.
Read time 1 minute
Last updated 8 months ago

Note
Speech-to-text audio transcription is in limited early release and must be enabled by Vivox. For pricing information and to enable this service for your organization, contact your sales representative.
When a player is in a channel with another player who has speech-to-text transcription enabled, their speech is transcribed and sent in the following conditions:
  • If a player is within audible range when audio transcription completes, and they remain within audible range until the transcription is sent to the client, then they receive the audio transcription.
  • If a player re-enters audible range while they are speaking, then everything since they last entered audible range is transcribed.
A transcription is not sent in the following conditions:
  • If a player leaves audible range during the delay between the completion of speech and when the Vivox SDK receives the transcription, then no transcription is sent.
  • If a player leaves audible range during transcription, then no transcription is sent.
Note
There is a delay between the completion of speech and when the Vivox SDK receives the transcription.
Speech audio volume does not generally matter for speech-to-text transcription, only whether the words are spoken clearly. Hardware level or software volume adjustments that change a user's audio volume, such as IAudioDevices::SetVolumeAdjustment() or
IParticipantProperties::BeginSetLocalVolumeAdjustment()
, do not impact the accuracy of transcribed speech. However, a person who is speaking quietly or is mumbling can negatively impact transcription, although this is beyond developer control.

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