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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
      • Load the VivoxCore module
      • Initialize the voice client object
      • Sign in to a game
      • Sign out of a game
      • Uninitialize the Vivox SDK
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Initialize the voice client object

How to obtain and initialize the voice client.
Read time 1 minute
Last updated 8 months ago

You must create and initialize the voice client before other Vivox SDK actions can take place. During the voice client initialization process, the Vivox SDK sets up and starts all of its different subsystems. This can cause additional shared libraries to be loaded, and allows developers to customize a variety of Vivox SDK options before connecting to Vivox services. For example, a developer can select between available codecs, audio ducking settings, and logging level.
The following code displays an example of the process for obtaining and initializing the voice client:
/* . . . */// IClient *MyVoiceClient in header.MyVoiceClient = MyVoiceModule->VoiceClient();MyVoiceClient->Initialize();/* . . . */
Note
You do not need to wait for any message or callback to this method before the game can sign in to Vivox.

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