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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
      • Load the VivoxCore module
      • Initialize the voice client object
      • Sign in to a game
      • Sign out of a game
      • Uninitialize the Vivox SDK
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Uninitialize the Vivox SDK

Learn how to properly uninitialize the Vivox SDK.
Read time 1 minute
Last updated 8 months ago

The game must uninitialize the Vivox SDK by calling IClient::Uninitialize() before exiting the process, or before calling IClient::Initialize() again. If this operation is called while a user is signed in, the method can block for up to two seconds while it cleans up network resources. This is a safe way to unwind all Vivox resources; it is not necessary to individually leave channels and sign out the user.
The following code displays an example of the uninitialization process:
/* . . . */// MyVoiceClient is the IClient reference that was initializedMyVoiceClient->Uninitialize();/* . . . */

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