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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
      • Transmission methods
      • Transmission modes
      • Push-to-talk
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

Transmission methods

How to determine which channels a user is transmitting into.
Read time 1 minute
Last updated 8 months ago

Two methods are available to determine which channels a user is transmitting into:
  • ILoginSession::GetTransmittingChannels()
    returns a ChannelId array that contains each channel you are set to transmit to.
  • For any specific
    IChannelSession
    , you can check
    IChannelSession::IsTransmitting()
    , which returns true if you are transmitting into that channel.

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