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Vivox Unreal SDK

Vivox Unreal SDK

Vivox
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Vivox Unreal SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Unity Authentication Service in Unreal
    • Create voice and text channels
    • Messaging
    • Audio management
    • Muting
    • In-game moderation
    • Android app development
    • iOS app development
      • Acoustic echo cancellation
      • Initialize the AVAudioSession on app startup
      • AVAudioSessionModeVoiceChat
      • AVAudioSession configuration when using WWise
      • iOS known limitations
        • Cannot set iOS device volume to 0 when Voice-Processing I/O unit is active
        • The iOS microphone recording indicator
        • AVAudioPlayer volume inconsistencies
        • Volume shifts
        • Restore audio volume
    • Server-side recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Real-time recording
    • Transmission
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unreal SDK documentation

iOS known limitations

Review the known limitations of Vivox on iOS platforms.
Read time 1 minute
Last updated 8 months ago

The following sections detail the known limitations of the iOS platform. These limitations are not specific to the Vivox SDK implementation and are documented here for reference purposes. Also, note that this list is not exhaustive.
For more information, refer to the Apple developer documentation.
  • Cannot set iOS device volume to 0 when Voice-Processing I/O unit is active
  • The iOS microphone recording indicator
  • AVAudioPlayer volume inconsistencies
  • Volume shifts
  • Restore audio volume

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